![]() Showcasing one of its best new attributes, Angel of Darkness breaks the mold with a compelling storyline, a real character behind the bursting physique, and a set of intriguing bit characters along the way. Lara, to this point, has been defined by her extraordinary physicality, which never ceases to amaze even the brightest of plastic surgeons. Story Along with Super Mario 64, The Tomb Raider series may have introduced gamers into the vastness of 3D movement back in 1996, but it's never been known for anything dramatically revolutionary when it comes to storyline or character development. Angel of Darkness holds close the qualities that made the first two game so likeable, but it similarly retains many if not all of the same mechanics, gameplay tactics and problems that dragged the series down over the years. ![]() We also have a title far behind the times, one that's stuck in mid-transformation, presenting gamers with the undisputable notion that Core Design is struggling with Lara's present - and future. So, what have we got here with Tomb Raider: Angel of Darkness? A fresh chapter that represents a relatively big step for Core Design, certainly a game that's better looking and more diverse than its predecessors, and one that is probably better overall than its siblings. Even more exciting is that she actually has personality, character and likeable traits other than her bursting physical attributes this time around. Lara herself is cast in a darker light, suspected of murder and caught in a trap that's far larger than she expects. It's one that delivers new moves, a new playable character, and a vast unexplored mystery to solve. Tomb Raider: Angel of Darkness presents PlayStation 2 and PC gamers with a familiar adventure game, teeming with classic exploration gameplay elements, less frustrating puzzles, great visuals and an excellent sense of presentation. Does it define this generation of systems like it did the last? Does it break free from the clunky grid-based system of yesterday? Does it charm and sway us, compel and move us? Hardly. After five games on PlayStation and PC, Eidos Interactive and Core Design have promised us the next big thing in the Tomb Raider franchise, Tomb Raider: Angel of Darkness, a sweeping new, three-part movie-like adventure to carry the next generation of systems into the future. Our marriage or sorts, with its rewards, hype, travesty and failure, remains one defined by love.and hate. Ah, Tomb Raider, how shall I compare thee? The years we have spent together are unlike any other.
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